GANG SYSTEM
Rules you've to follow in order to play as gangsters
Gang Meeting
whatever may be the triggering situation the meeting call must be polite in the following format ('we @nameyourgang wants a meeting with @opponentgang in location of meeting').
Manipulations are not permitted
Something crucial within RP must happen between the two parties in order for a war to happen. A poor reason behind a war can led to admin intervention. At least 5 members are needed to start gang meeting process
You canβt reject a meeting request whatever may be the Roleplay situation you should attend the meeting without fail if fails.
You must accept the gang meeting through proper gang chat (ex: "Gang Meeting Accepted @gangxyz")
Make Sure that you should be in gang dress with gang vehicle while attending the meeting.
Only gang leader, co -leader or 2 representative of gang is only allowed to speak in gang meeting to improve the clarity of the situation and increase the quality of roleplay and hierarchy of gang if violated shadows have all the rights to declare the meeting as disqualified
The Gang War Area Should be told in meeting area by the meeting requested gang or else the opponent gang can call the location.( if the meeting requested gang didn't reveal the area they can only declare the war . opponent team will reveal the area. )
No one is allowed to trigger any kind violence in gang meeting area such as firing, fisting etc..
Gang meetings are only allowed to perform on isolated area to provide secrecy of Gang Roleplay
Gang meeting should be providing a high quality of roleplay unless admin can interfere the situation
Mafia have all right to interfere the meeting and do any alteration and decision in gang meeting
Gang War
Gang wars are subjected to cooldown for 4 days, so the same gangs are not allowed to take situation each other
Gang War must be declared in a face-to-face meeting between the leaders and Assaulters are to be kept up to date with whom you are at war with. Gang Wars must be concluded in the same fashion, face to face. In most cases the request for peace should be accepted, unless there is a very good reason to push for more war. The declaration scene and the first attack must be separate scenes
During a gang war dead players should respawn without fail if a player fails to respawn, he/she will be not permitted to involve in gang situations for 5 days (days may change)
An area for gang war should be discussed between the both the gangs during the meeting. Gangs can choose only 1 area from the list given below. : Sandy, Paleto, Harmony
Situation Vehicle Size
6 gang vehicles should be used in the war (This can include choppers too, but the count is limited to 6 for all the vehicles together)
Gang House breaching
Gang house breaching is a vast concept and should be done through a series of Roleplay.
A Gang house breaching should be done only after a gang meeting and gang house breaching should be done only if the opposite gang refused to perform a war while in the meeting. No players in that gang is allowed to leave the city after announcing gang house breach as it is an active situation hence doing that is considered as FRP
In gang breaching the defenders are only allowed to hold a position inside the boundary of your gang house, Meanwhile the external boundary rotations are allowed. By this rule are donoting that fight situation only take place in the gang house and the closed vicinity of the boundary random killings in city for claiming that he is belongs to the part of gang house breaching is consider as RDM
Before a gang house is breached the attacking gang should announce a gang house breach in their respective gang chat and should breach the gang house only after 10 minutes .This is the buffer time to get inside gang house and getting ready for defending
During a gang house breach only 15 members are allowed to attend the gang house breach from both sides and only 6 gang vehicles should be used in the war (this can include choppers too, but the count is limited to 6 for all the vehicles together)
During a gang house breach dead players should respawn without fail. Failing to do this will result in a FRP
If the attackers of a gang breach win the breach, they should leave the gang house area within 15 minutes after the war without fail (during the 15 minutes the failed the gang should not try to capture back their gang house in anyway β this also will be considered as an FRP)
A gang house breach should be only performed if there are 5 or more than 5 members in a gang during the respective time
Gang Coins
Every gang is provided with 100 gang coins when they are starting the gang by mafias
you must pay gang coins as a fine to gang co ordinations for gang frpβs you committed
The amount of fine will be determined by f term from time to time
The gang who reaches 50 gang coins will receive a gang strike if u reach 0 the gang will be terminated
The amount of fine will be determined by f term from time to time
you can earn more gang coins by satisfying mafias by good gang rp and activity
Gang Situation Making
Regarding the creation of gang situations, we abide by the current rule for determining situation size, which is integral to redefining how gang situations are established:
In the context of a hostage situation, it is obligatory for the opposing gang to ensure that the group to which the hostage belongs comprises a minimum of 5 players.
The gang initiating the hostage-taking may or may not begin with 5 players, but they are responsible for ensuring their numbers reach 5 before concluding the hostage situation. The hostage situation begins when the hostage is taken and ends when the hostage is released. Any subsequent roleplays (RPs) occurring during this time are classified as the following RPs.
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